You never have to leave the IDE if you dont want to, and the debugger attaches directly to the Android webview inside the virtual instance. Breakpoints work exactly as they do elsewhere since we support the full Chrome debugger protocol
Tag Archives: IDE
Webassembly is here
I hope everyone has had a great summer and gotten some well deserved R&R. In Norway the weather is slowly turning darker and colder, and we are back in the labs at full speed. And we have great news for Quartex Developers! Finally running Webassembly (WASM) is probably the feature most QTX developers will beContinue reading “Webassembly is here”
Quartex Pascal: Easter thoughts
I hope everyone is enjoying their easter! Norway is lovely at the moment with plenty of sun and the sound of birds and nature waking up again. Between gardening chores and preparing for summer I decided to spend a little time with Claude to spice things up a bit on the NodeJS side – andContinue reading “Quartex Pascal: Easter thoughts”
Using AI with Quartex
We are putting the finishing touches on our MCP server, which is built into the IDE itself, making for smooth integration with AI providers such as Antrophic. We are using Claude code ourselves at the moment, but we are also busy training our own LLM models from scratch. MCP server? If you are new toContinue reading “Using AI with Quartex”
Quartex IDE AI support
Those of you that keep up with our discord channel or Facebook group already know that we have been busy adding AI support to the IDE, but if you are just starting out with Quartex Pascal or are giving it a try – here is what will be available in the next IDE update.
Quartex Pascal v1.0.1.4 is out
We are happy to report that a new update of Quartex Pascal is out and available for download. This is quite a monumental build that introduces more infrastructure for non-visual components – and several fixes to issues that showed up with the introduction of datamodules. What’s new and cool? Visually there is not much change,Continue reading “Quartex Pascal v1.0.1.4 is out”
Global defines and ARM targets
Behind the scenes we have been very busy adapting our entire codebase so it compiles with both Delphi and Lazarus, with the aim of delivering a fully native IDE for MacOS, Windows and Linux – under both x64 and ARM chipsets.
Platform specific defines
Today we added a new token to the “APP::” magic namespace, namely “config”. As the name hints at this provides information about the current build configuration.
Datamodules are now here!
In the previous post I talked about our support for non-visual components. This is now in place and I moved on to the next ticket on our list: datamodules! And we already have this working!
Support for non-visual components
Up until now the form designer in Quartex Pascal has focused purely on visual controls. But as the IDE matures -more and more features common to RAD development tools are surfacing. Non visual components are finally supported by the IDE!
