It is with great pleasure that I can inform everyone that Quartex Pascal is now a company with a fully funded three year runway. This means that Quartex Pascal as well as the desktop project will see full-time development the next three years. As of such, the Patreon project will shut down mid December. Don’tContinue reading “Quartex is now a company”
The filesystem service is also something you can use in your applications. In order for it to work properly it requires a second service, the authentication service. Both use the same hybrid node.js server class – so once that is in place, both these node.js services can be used by your programs — regardless of you using the desktop ecosystem or not.
It’s been 3 weeks since the last update, but rest assured that those weeks have not been wasted. In fact, I have worked on QTX every single day in from afternoon to bedtime. The changes and fixes in this update are in their hundreds. I will only list those that are of immediate interest for users to know about.
It’s Saturday and QTX work day for me, so why not tag along and have a look at what I’m working on in this video 🙂
The widget exposes and wraps the fancy new column CSS attributes, most notably the “column-count” attribute which divides the content into X number of columns, dividing the width between them. The result can look somewhat like traditional newspaper columns.
I dont often write about hardware on this page, but as we near code-freeze to the IDE and development tools- my thoughts return back to our original project, namely the Quartex Media Desktop (codename: Amibian.js).
As of writing we have only a few tickets left. There will always be more as we dig into the codebase, small things that we have forgotten – or sloppy mistakes like not setting the tab-stop correctly, but all in all we are in good shape!
Anyways, I have spent some time writing more about Quartex Pascal and it’s features here. I also updated the Quartex Media desktop so that this has it’s own page and menu item too, making it easier to get familiar with both.
A few bugs were reported on the last build, which have now been promptly fixed. I have also updated our to-do list so that everyone knows where we are with regards to the first beta release. It might look much, but keep in mind that most of these task take 1 hour tops each. Only the most elaborate tasks will take longer. Ok, lets go through the tasks for this build.