Quartex Pascal operates with a representative mock designer where your widgets (controls) are visual boxes you move around, align, resize like any form designer. The reason we opted for this is simply because HTML5 is extremely costly to render. But that is about to change.
Tag Archives: RTL
Generics, RTTI, a new compiler
The past couple of weeks have been interesting to say the least. Those of you that follow us on Facebook or Discord already know what we have been up to, but for those that are not in the loop – here is a quick overview.
WASM commandline compiler
The Webassembly (wasm) command-line compiler is ready for an alpha flight and we will be testing it over the weekend. Once we see that it passes our test harness and safety scripts -it will be available to customers to play with.
Webassembly is here
I hope everyone has had a great summer and gotten some well deserved R&R. In Norway the weather is slowly turning darker and colder, and we are back in the labs at full speed. And we have great news for Quartex Developers! Finally running Webassembly (WASM) is probably the feature most QTX developers will beContinue reading “Webassembly is here”
Quartex Pascal: Easter thoughts
I hope everyone is enjoying their easter! Norway is lovely at the moment with plenty of sun and the sound of birds and nature waking up again. Between gardening chores and preparing for summer I decided to spend a little time with Claude to spice things up a bit on the NodeJS side – andContinue reading “Quartex Pascal: Easter thoughts”
TQTXPlatform
The only external dependency to the Quartex runtime library so far, has been platform.js. This is a tiny library that provides in-depth info about the browser. Things like operating system, version, the browser type and other useful tidbits. Well, that dependency is no more since we now have our own, pascal only version in the RTL!
Quartex Pascal v1.0.1.4 is out
We are happy to report that a new update of Quartex Pascal is out and available for download. This is quite a monumental build that introduces more infrastructure for non-visual components – and several fixes to issues that showed up with the introduction of datamodules. What’s new and cool? Visually there is not much change,Continue reading “Quartex Pascal v1.0.1.4 is out”
Working with JS events
In this article I will focus on a relatively advanced topic, meant for those of you that implement components and widgets yourself. Especially if you are writing components that is meant to be used by JavaScript developers outside your object pascal ecosystem – or sold as a commercial package for Quartex Pascal.
Global defines and ARM targets
Behind the scenes we have been very busy adapting our entire codebase so it compiles with both Delphi and Lazarus, with the aim of delivering a fully native IDE for MacOS, Windows and Linux – under both x64 and ARM chipsets.
Platform specific defines
Today we added a new token to the “APP::” magic namespace, namely “config”. As the name hints at this provides information about the current build configuration.
