This has been a long time coming but it’s finally time for a new backer build! There have been a long list of improvements, so this bould should do wonders – and ofcourse, this version has the long awaited debugger included.
Tag Archives: RTL
Debugger is alive and rocking
So what is new? Well, quite a lot! Here is a rundown of the major changes and additions. There are literally hundreds of commits since our last public post, but these are the big ones (!)
Library project type added
QTX now supports a library project type!
Putting some final touches
We are nearing the end of this developer cycle, meaning that the last deep-dive is coming to an end, and thus we turn back from the low-level coding and return to the UI tickets and final push.
The mysterious non-working keypress delegate
If you are writing full-screen games, or games where the keyboard should be operational regardless of what has focus on screen – I strongly urge you to create your delegates manually and attach them to TApplication->Body.
A parsing framework for Delphi, FPC and QTX
In this article I will cover the essential architecture of the Quartex parser, the default parser for the Quartex RTL and our native framework. This framework is the codebase we wrote to implement the IDE for Quartex Pascal, and it contains a wealth of useful units. The Quartex native framework will be available to backers and customers shortly after release of Quartex Pascal.
Align: TAlign and PreAlignBounds
One of the coolest features that has been added to Quartex Pascal’s RTL in the past few months, is most likely support for Align: TAlign for TQTXWidget. This greatly simplifies form layout, and also doing layout when writing your own custom controls. Rules and differences HTML5 is not the same as WinAPI or GTK, andContinue reading “Align: TAlign and PreAlignBounds”
Changes, fixes and debugger
We still have some way to go before Chrome’s debugger protocol is fully integrated with the IDE, but we are making excellent headway!