This has been a long time coming but it’s finally time for a new backer build! There have been a long list of improvements, so this bould should do wonders – and ofcourse, this version has the long awaited debugger included.
Tag Archives: Bugfix
Debugger is alive and rocking
So what is new? Well, quite a lot! Here is a rundown of the major changes and additions. There are literally hundreds of commits since our last public post, but these are the big ones (!)
Putting some final touches
We are nearing the end of this developer cycle, meaning that the last deep-dive is coming to an end, and thus we turn back from the low-level coding and return to the UI tickets and final push.
The mysterious non-working keypress delegate
If you are writing full-screen games, or games where the keyboard should be operational regardless of what has focus on screen – I strongly urge you to create your delegates manually and attach them to TApplication->Body.
Major RTL update available
It’s been 3 weeks since the last update, but rest assured that those weeks have not been wasted. In fact, I have worked on QTX every single day in from afternoon to bedtime. The changes and fixes in this update are in their hundreds. I will only list those that are of immediate interest for users to know about.
QTX reaches code freeze
As of writing we have only a few tickets left. There will always be more as we dig into the codebase, small things that we have forgotten – or sloppy mistakes like not setting the tab-stop correctly, but all in all we are in good shape!
This week’s fixes and build
A few bugs were reported on the last build, which have now been promptly fixed. I have also updated our to-do list so that everyone knows where we are with regards to the first beta release. It might look much, but keep in mind that most of these task take 1 hour tops each. Only the most elaborate tasks will take longer. Ok, lets go through the tasks for this build.